Jorge C.

Cto

370 dollar
Freelancer
24 ans
Mexico City, MEXIQUE

Mon expérience

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CVEDIA | SingaporeJanuary 2018 - Présent

• Contributed by enhancing & expanding CVEDIA’s SynCity platform codebase for Artificial Intelligence, Machine Learning & Big Data 3D synthetic data generation.
• Delivered several ultra-realistic simulator projects for companies such as A3/Airbus, Enigma Pattern, Gridsmart & Flir.
• Developed a high complex set of CG Shaders to simulate lens effects under several lighting and environmental conditions.
• Diagnosed and troubleshooted Unity 3D performance on Windows and Linux platforms.
• Recommended architectural improvements, design solutions and integration solutions.
• Customer-focused approach to trouble shooting, resolving problems and ensuring repeat business.
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Ncite MéxicoJanuary 2015 - Présent

• Supervised a team of 7 Unity engineers.
• Maintained a thorough understanding of all key and current technologies, platforms and trends.
• Created Ncite's SDK and set of internal tools for the development pipeline.
• Designed, implemented and maintained customer video games and applications utilizing the Unity 3D engine.
• Trained junior members of the development team regarding Unity 3D best practices, mobile optimization and database integration.
• Researched on new technologies to incorporate to Unity 3D games.
• Diagnosed and troubleshooted Unity 3D performance and mobile device compatibility issues and applied solutions to increase company efficiency.
• Designed strategic plan for component development practices to support future projects.
• Recommended architectural improvements, design solutions and integration solutions.
• Handled client inquiries with exceptional professionalism and enthusiasm.
• Consistently met deadlines and requirements for all production work orders.
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Games Starter StudioJanuary 2015 - January 2015

• Directed the inhouse production team for one of the biggest video game publishers in México, with emphasis in developing mobile video games utilizing the Unity 3D engine efficiently in short development cycles.
• Assisted incubated indie development teams on solving a wide range of implementation and optimization issues in Unity 3D games.
• Created guidelines for incubated indie development teams on code formatting conventions and version control best practices.
• Created the organization's mission and vision statements that would be utilized by all incubated indie development teams.
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Movytouch - Movyl USJanuary 2014 - January 2014

• Created a C# technology base for supporting development of a series of casual mobile games in very short (3 to 7 month) development cycles.
• Researched and implemented new and lightweight rendering techniques best suited for low end mobile devices commonly used by gamers in the Latin American countries.
• Supervised programmers on design and implementation of several development related tasks such as general game managers, user interfaces, optimization and gameplay.
• Integrated and maintained Unity 3D plug ins and SDKs for social, analytics and monetization services such as: Facebook, Flurry, Add Colony, Push Whoosh etc.
• Create custom Unity editors for game designers to create level content in a fast and efficient way.
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Kokonut StudioJanuary 2013 - January 2013

• Proposed technical feasibility solutions for new functional designs and suggested options for performance improvement of mobile video game technology.
• Collaborated with clients from concept through final delivery of product or service.
• Researched and implemented lightweight techniques for camera input and image manipulation on Unity 3D applications.
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Conduit LTDJanuary 2012 - January 2012

• Designed and implemented proof of concepts and prototypes for mobile and webbased applications utilizing the Unity 3D engine.
• Researched and implemented network connectivity between mobile device and WEB player Unity 3D apps to use gyroscopes in smart phones as remote controllers for WEB based sites and 3D games.
• Directed a remote team of 15 3D modelers to create and optimize a huge amount of 3D assets to incorporate in Unity 3D prototypes
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Step Evolution LLCJanuary 2011 - January 2011

• Designed and developed ReRave Editor, a Unity 3D WEB based content creator application for musicians to incorporate gameplay and publish music utilized by the popular rhythm game ReRave released on mobile platforms and arcade machines.
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Caldera EstudioJanuary 2009 - January 2010

• Designed and developed a series of educational video games for elementary schools in México.
• Collaborated with educators from concept through final delivery of product to ensure pedagogical content in video games was effectively accessed by children.
• Proposed technical feasibility solutions for 2D and 3D video games to perform smoothly on low end hardware commonly found in elementary schools in México.
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HolaBoss Games S De RL.January 2007 - January 2009

• Supervised a team of 5 Unity engineers and 7 2D/3D artists.
• Implemented engineering and art production pipelines for mobile games.
• Trained junior members of development team regarding Unity 3D best practices, mobile optimization and database integration.
• Researched on new technologies to incorporate to Unity 3D games.
• Diagnosed and troubleshooted Unity 3D performance and mobile device compatibility issues and applied solutions to increase company efficiency.
• Designed strategic plan for component development practices to support future projects.
• Delivered constant and accurate reports for our main video game project which was supervised and funded by the Mexican government science and technology council, CONACYT.
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Cluster StudioJanuary 2007 - January 2007

• Researched and pursued new technologies to improve the post production process and trained staff members on these offerings.
• Monitored projects to ensure that all tasks were effectively completed on time and milestones were being met.
• Supervised film shootings to avoid technical issues on post production and VFX integration.
• Created technical solutions to develop visual effect production pipelines.
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Azteca AmericaJanuary 2005 - January 2007

• Assisted with the creation of the marketing strategy and advertising initiatives that were used to promote the Latin TV network on the US market.
• Directed staff of 15 graphic designers, animators and post producers and managed a schedule for creating graphic packages for new TV shows.
• Provided guidelines and developed workflows for the team to efficiently use hardware resources and create content for all the inhouse TV productions.
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Grupo Gavira S.A. De C.V.January 2004 - January 2005

• Used Digital Logic's Flame post production software and 3D software to create and integrate effects in live video for TV commercials.
• Developed a C++ and OpenGL optical motion tracking system running on Mac OSX. The system was the main attraction for the Mexican Pavilion at the 2005 Aichi Expo in Japan.
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TV AztecaJanuary 1994 - January 2001

• Directed operations for a 15 Million Dollar graphics production facility at the second largest TV Network in Latin America.
• Coordinated a staff of 30 graphic designers, animators and post producers and managed a schedule for creating graphic packages for new shows and TV series.
• Assisted with the creation of the marketing campaigns that were used to promote the TV network on the Latin market.
• Provided guidelines and developed workflows for the team to efficiently use hardware resources and create content for all the inhouse TV productions.
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2D/3D ANIMATOR - McCann Erickson Advertising S.A.January 1993 - January 1993

• Used Commodore Amiga hardware to create animatics for pre-visualization of TV commercials reducing costs and providing an effective way for creative directors to test out ideas and concepts on focus groups.
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Universum UNAMJanuary 1992 - January 1992

• Used Commodore Amiga 2D/3D software to create animations for laser disc interactive videos and software to drive laser disc playback on dedicated hardware for museum expositions.
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TV UNAMJanuary 1991 - January 1992

• Used Quantel, Amiga hardware and 2D/3D software to create animations and scientific visualizations of concepts ranging from astronomy to biology to incorporate in tv shows.
• Used Amiga hardware to create music and sound effects to incorporate in animations.
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DGSCA UNAMJanuary 1988 - January 1991

• Assisted educators on teaching BASIC and LOGO programming to elementary school kids with hearing impairment.
• Developed a Spanish version of the LOGO programming, The National Autonomous University of Mexico (UNAM) published the software and it was used at several elementary schools across Mexico and Latin America.

Mes compétences

Environment of Development

Unity 3D

Software testing

Debugging

Graphic

Graphic Design, Autodesk Maya, Illustrator

Industrial automation

Autodesk

Other

Object Oriented Programming, Softimage, 3D animation, Version Control, 3D, UI, Photoshop, Spine, 2D, Microsoft C-SHARP, Certified ScrumMaster, Flint, Vuforia, videogames, Logic Pro, Object Oriented Analysis/Design, Microsoft .NET Technology, User Interface, Stop Motion Animation, Graphics, Nuke, Objective C, Streaming Media, Microsoft Windows, Programming, Animation, English, Functional Design, Python Programming, Smoke

Technologies

Amazon Web Services (AWS), Machine Learning, AWS, WebGL

Others

Troubleshooting, Artificial Intelligence, Strategic Planning, Virtual Reality, Game Design, Analytics, Shaders, Spanish, Computer Animation, Motion Graphics

Frameworks

OpenGL, .NET

Big Data

Big Data

IT Infrastructure

iOS, Linux, Mac OS X, Git

Analysis methods and tools

JIRA, Scrum, Agile Methodology, Agile, Design Patterns

Mobile

Android

Multimedia

Ableton Live Suite, After Effects, Adobe Illustrator, Adobe Photoshop, Maya, Lightwave, Cinema 4D, Director

Languages

HTML5, Glsl, Python, C#, Objective-C, OOP, C++, STL, LUA, HLSL, CL, Cg, BASIC, JavaScript

Mes études et formations

Diploma | SCRUM - PROMEXICO, México City2008 - 2008

Diploma | Master in Stop Motion Animation - Escuela Lagares2003 - 2003

Diploma | C++ Object Oriented Programming - DGSCA UNAM, Mexico City1990 - 1990

Diploma | Pascal Object Oriented Programming - DGSCA UNAM, Mexico City1989 - 1989

Diploma | Pilot Programming Language - DGSCA UNAM, Mexico City1988 - 1988

Diploma | LOGO Programing Language - DGSCA UNAM, Mexico City1987 - 1987

Diploma | BASIC Programming Language - DGSCA UNAM, Mexico City1987 - 1987