Mickaël V.


483 dollar
6 ans
Annecy, FRANCE

Mon expérience

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3D artist Freelance - MyselfOctober 2018 - Présent

Currently, I'm working as 3D artist specialized in product visualization for marketing and product design needs.
worked with:
• Dunlopillo
• Simmons
• Steiner
• Diva
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Ubisoft AnnecyMarch 2017 - September 2018

I've worked as Environment artist on live of Steep. Steep is an extreme sports video game where you could freely explore on a massive open-world in various activities (skiing, snowboarding, paragliding, wingsuit flying and more). I was in charge of :

• Creating layouts with level designers to dress challenges and Steep open-worlds (Alps, Alaska and Japan).

• Creating asset lists and producing them in different levels according to the production needs (Landmark, props, Modular kit).

• Sculpting tracks on the terrain by hand to support the layouts.

• Development of design documents, concept-arts and references during the pre-production.

• Helping on the development of artistic direction on DLCs.

• Debugging assets and house tools with technical artists.

• Writing and maintaining documentation (Common mistakes, tutorials, technical constraints, TDG, Naming etc…) for newcomers and facilitate the bridge with outsourcers.

• Helping some other world team members to finish small sections of their levels or further polish.
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3D Game Artist (intern) - Eden GamesJuly 2016 - December 2016

I've worked as 3D artist on Gear.Club. Gear.Club is a racing mobile game and available on App store, play store and switch. My job was:

• Production of assets, tracks and landscapes.

• Optimisation of assets with LODs to launch the game on all mobile platforms.

• Development of tools inside Maya, Unity with python and C# to facilitate the world team work and increase quality/time of production.

• Creation of concept art.
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Maxime griotJune 2015 - September 2015

During my internship, We had to develop a prototype playable to launch a crowdfunding on kickstarter. I was in charge to create the visual of this futur game.

• Defining the artistic direction with concepts art, moodboards, tons of references.

• Creating the main character with his animations and interactions in the world and scripted these with Blueprint in the third person-view with controller.

• Creating three different environments (town, beach and forest) with theirs assets and layouts.

• Development of procedural shaders to support the artistic direction (sea, landscape, rock).

Mes compétences

ZBrush, Unreal Engine, Unity3D, Maya, Illustration, Animation, Adobe Creative Suite, 3D Studio MAX