Mickaël V.

Ui Designer

460 dollar
5 ans
Annecy, FRANCE

Mon expérience

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3D artist Freelance - MyselfOctober 2018 - Présent

Currently, I'm working as 3D artist specialized in product visualization for marketing and product design needs.
worked with:
• Dunlopillo
• Simmons
• Steiner
• Diva
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Ubisoft AnnecyMarch 2017 - September 2018

I've worked as Environment artist on live of Steep. Steep is an extreme sports video game where you could freely explore on a massive open-world in various activities (skiing, snowboarding, paragliding, wingsuit flying and more). I was in charge of :

• Creating layouts with level designers to dress challenges and Steep open-worlds (Alps, Alaska and Japan).

• Creating asset lists and producing them in different levels according to the production needs (Landmark, props, Modular kit).

• Sculpting tracks on the terrain by hand to support the layouts.

• Development of design documents, concept-arts and references during the pre-production.

• Helping on the development of artistic direction on DLCs.

• Debugging assets and house tools with technical artists.

• Writing and maintaining documentation (Common mistakes, tutorials, technical constraints, TDG, Naming etc…) for newcomers and facilitate the bridge with outsourcers.

• Helping some other world team members to finish small sections of their levels or further polish.
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3D Game Artist (intern) - Eden GamesJuly 2016 - December 2016

I've worked as 3D artist on Gear.Club. Gear.Club is a racing mobile game and available on App store, play store and switch. My job was:

• Production of assets, tracks and landscapes.

• Optimisation of assets with LODs to launch the game on all mobile platforms.

• Development of tools inside Maya, Unity with python and C# to facilitate the world team work and increase quality/time of production.

• Creation of concept art.
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Maxime griotJune 2015 - September 2015

During my internship, We had to develop a prototype playable to launch a crowdfunding on kickstarter. I was in charge to create the visual of this futur game.

• Defining the artistic direction with concepts art, moodboards, tons of references.

• Creating the main character with his animations and interactions in the world and scripted these with Blueprint in the third person-view with controller.

• Creating three different environments (town, beach and forest) with theirs assets and layouts.

• Development of procedural shaders to support the artistic direction (sea, landscape, rock).

Mes compétences




Illustration, 3D, Animation


3D Studio MAX, Maya, Adobe Creative Suite



Environment of Development

Unreal Engine

Mes études et formations

Master's Degree, Computer Games and Programming Skills - Supinfogame2013 - 2016

Bachelor's degree, Computer Graphics - ESIAJ2012 - 2013

BTS, Product Design - ESAAT2010 - 2012

High School, arts appliqués - ISV2009 - 2010