Oana B.

Mobile developer

Outsourcing
Junior
Iasi, ROMANIA
Contactez-nous à propos de ce profil

Mon expérience

Voir plus

Company Specialized in Stroke Rehabilitation Solutions01.04.2017 - Présent

Android Developer.
  • Development of the application features according to the specifications.
  • Writing unit tests for the developed functionalities.
  • Bug fixing.
  • Communication with the client for clarifying the specifications.
Voir plus

Specialist in field intervention management IT solutions01.10.2016 - 01.02.2017

Developer.
  • Application development and implementation according to the client's technical and functional specifications.
  • Bug fixing in order to ensure that the developed features function according to the required parameters and specifications.
  • Unit testing for the developed features.
Voir plus

Vuzum01.03.2016 - 01.10.2016

Android Developer within a company specialized in cutting-edge web technologies. Its business expertise includes web and mobile applications and sites.
  • Design and development of advanced applications for the Android platform.
  • Collaboration with cross-functional teams to define, design, and ship new features.
  • Working with outside data sources and APIs; integration of Google and Facebook APIs.
  • Bug fixing and improvement of the application performance.
  • Continuous discovery, evaluation, and implementation of new technologies to maximize development efficiency.
  • Development and implementation of networking components using Retrofit, Gson, Picasso, Universal Image Loader.
  • Back-end development with Backendless, Firebase, Parse.
  • Implementation of Material Design for Android principles.
  • Implementation of OneSignal push notification service.
Voir plus

Mobile Touch01.01.2016 - 01.03.2016

Android Developer within a company specialized in developing native applications for mobile devices running iOS (iPhone, iPad and iPod touch), Android, Windows Phone and BlackBerry operating systems.
  • Design and development of advanced applications for the Android platform.
  • Collaboration with with cross-functional teams to define, design, and ship new features.
  • Working with outside data sources and APIs.
  • Unit testing of the code for robustness, including edge cases, usability, and general reliability.
  • Bug fixing and improvement of the application performance.
  • Continuous discovery, evaluation, and implementation of new technologies to maximize development efficiency.
Voir plus

Mobile Touch01.01.2016 - 01.02.2016

Android Developer - Trainee within a company specialized in developing native applications for mobile devices running iOS (iPhone, iPad and iPod touch), Android, Windows Phone and BlackBerry operating systems.
  • Development of an Android application using all of the necessary notions related to the process of developing mobile applications for Android platforms, under supervision of a mentor.
  • Using specific standards in writing the source code.
Voir plus

Projects01.01.1970 - Présent

Participation in the development of several projects during university studies:

I. News App (Personal Application) - a mobile application developed for an online newspaper.
- The app was based on Android and represented a platform gathering news and ads.
- The application is developed and published on Play Store.

II. My Daily Life (Artificial Intelligence course)
- An intelligent agent that keeps track of what a person did during the day. The application includes features by means of which the system tries to understand the user's actions and writes a journal about all daily activities; it can even engage into a dialogue with the person at the end of the day.
  • Collaboration within a very large team that was set up to build this application; the team was divided into several smaller teams.
  • Member and representative of the Text Generation team, which was in charge of a module that dealt with the generation of a text based on the actions of a person in a certain period of time after collecting all data generated by the other modules.
- The client application is a Gradle project designed for Android devices versions 4.0 and up.
- The server application is a Maven project running on WildFly server that receives all data transmitted by mobile devices storing them in MySQL databases of SQL MariaDB.
- Data was stored in NoSQL databases.
- In addition to these technologies, the team used Java and XML parsing.

III. SmartArchive (Programming Engineering course) - A desktop application that monitored given files from a computer and the changes made to them; it also allows to save all versions of that file in archives.
  • Collaboration within an extended team which included all fellow students in the group, which were divided into several smaller teams to build this application.
  • Member and representative of the team that worked together to build the interface of the application (Interface team).
- Designing and attaching the suitable functionalities to each feature offered by the application.
- Technologies used: Java for the interface and Lucene API for the back-end.

IV. Agenda - Phone or tablet application developed during an internship program (one month).
- The project consisted in using web services for storing, accessing and modifying contacts from an agenda.
- Every user was able to login with a username and a password or register if they did not have an account.
- Technologies used: Java, Android, XML, JSON parsing, web services, Google Play Service for localization.

V. Online Contacts (Web Technologies course) - A Web application like an online agenda that allowed to add, view, delete, search and modify contacts.
- Every user was able to login with a username and password or register if they did not have an account; once connected users had their own list of contacts. Every contact could have a picture uploaded and details about it.
- Technologies used: XAMP used as a server for website and SQL database, HTML, CSS, PHP for the back-end, uploading pictures and detecting SQL injection, Ajax for searching a contact and updating parts of a web page without reloading the whole page, JavaScript for special events.

VI. Top Music (Computer Networks course) - A Client/Server application that allowed to manage a musical top with different genres: adding a song, voting a song, viewing the top according to votes, viewing the top for a certain genre. A song had a name, a description, a genre ore more, a link associated, and commentaries.
- Every user was able to login with username and password or register if they did not have  an account.
The admin was able to delete data from the top or restrict other users to vote a song.
- Technologies used: sockets, TCP/IP communication protocol, concurrent server.

Mes compétences

Langues parlées

SPANISH: Average
ENGLISH: Advanced
ROMANIAN: Native speaker

Networks and systems

Windows

Languages

JAVA, JavaScript, C#, C/C++, PHP, SQL, XML

Technologies

.NET, Retrofit

Web technologies

CSS, Firebase, Gson, HTML, Web Services

Analysis methods and tools

MVP, OOP, Sonar

Development Environment

Android Studio, Parse, Visual Studio, Eclipse, GIT, NetBeans

Embedded and Telecom

Arduino, BLE

Mobility

Android, Android SDK, ButterKnife, GridView, Material Design for Android, Picasso, RecyclerView

Miscellaneous

Java SDK, Android Push Notifications, Facebook SDK, Google APIs, Jenkins, JIRA, SourceTree, Universal Image Loader

Graphic

Photoshop

Computer tools

MS Office (Word, Excel, PowerPoint, Outlook)

Mes études et formations

Bachelor's Degree in Computer Science, Faculty of Computer Science - "Alexandru Ioan Cuza" University, Iasi.2012-2015

Master's Degree in Computational Linguistics, Faculty of Computer Science - "Alexandru Ioan Cuza" University, Iasi.