Top 5%
Vasile Bogdan C.

QA Engineer

732 dollar

Why I'm Top 5%

  • 11 years of industry experience
Learn how we hire

Mon expérience

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NaturalMotionMarch 2019 - Présent

Experienced Senior Quality Assurance Engineer with a demonstrated history of working in the mobile games industry and other IT domains. Skilled in Analytical Skills, Bug Tracking, Test Planning, Test Creation and Regression Testing among others. Strong quality assurance professional with ISTQB certification.
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NaturalMotionJanuary 2017 - Présent

The QA Engineer has in-depth QA, technical and project expertise, and has full ownership of quality across designated game areas. The QA Engineer will manage high priority features while ensuring timely delivery against production timescales and costs. The QA Engineer is expected to understand the relationship between client and server.

Main responsibilities:

* Execute functional tests in a grey box environment, developing understanding of game code and logic to push QA further into the development cycle.

* Actively QA own areas and ensure defects are entered. This will include taking on features which are technically or practically more challenging leading to higher risk.

* Standard bearer for QA, reing discipline in planning, weekly meetings, daily scrums and other team Agile practices.

* Solve complex problems in effective, efficient and resourceful ways. Ability to break problems down.

* Promote cross-discipline knowledge sharing, e.g. work with code on how to best QA network traffic.

* Ensures a positive, professional and collaborative team environment is maintained.

* Works with outsource QA team to achieve best possible results, including creating documentation, mentoring where appropriate and fielding questions.

* Flexibility in responding to business priorities.

* Assist with efforts to automate test runs and pinpoint areas of the game that could be open to automation.

*LiveOps QA owner

*Events QA owner

*ISTQB certified
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FortechMay 2013 - October 2016

- in charge of testing developed software (SDKs) against specified requirements
- testing software to identify and resolve problems from a end users perspective
- accurately monitoring and recording results in test documentation
- preparing detailed test plans, acceptance criteria and test scenarios for my project
- liaising with developers and programmers to swiftly resolve faults
- analyzing, writing reports & communicating results to colleagues & superiors
- logging defects using IBM® Rational® ClearQuest, JIRA
- testing full product suite's, identifying problems & resolving them with the development team
- perform system, unit, acceptance, regression, compatibility and functional/performance testing
- knowledge about testing in different virtual environments such as: Citrix, RDS, VMwareView
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GameloftMarch 2011 - December 2012

Coordinating a team of testers in order to successfully finish an iOS type project.
Supervising and adjusting the project from its early stages until its release on the market.

Training the other members of the team to perform their activity correctly and efficiently.
Testing the applications assigned to the team and ensuring that everything works accordingly.

Projects i was involved are GT Racing and Heroes of Order and Chaos
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GameloftDecember 2010 - March 2011

Performed various tests on iOS applications.

Mes compétences

Test strategy, Test Planning, Test Cases, Scrum, Regression testing, Quality Assurance, Performance testing, Manual testing, Jira, Jenkins, Defect Tracking, Citrix, Bugzilla, Bug Tracking, Black box testing, Analysis